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"We saw small settlements as our spaceship on this sandy planet. Lutba is a land composed of nothing but sand really… Perhaps there are more people underground, trying to escape the wild temperature fluctuations of the planet’s surface. We can’t see mutants or raiders in the distance, so that’s another point in favor of this planet.
But as soon as we arrive, we are trapped. As I wake up, I see my comrades around me. Are we prisoners? Are we slaves? What of our ship? Should we try to fix it and move on, or maybe this is a big misunderstanding and we can live in the lavish underground?"
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Art Director:
Alvaro Ribeiro
Lore:
Lucas Gribel
Concept Artists:
Guilherme Motta
Kevin Franciosi
3D Team Lead:
Robson Barros
Sculptors:
Alex Marik - Objects - Water Pumpjack, Objects - Ornithopter, Objects - Banner, Objects - Crate, Objects - Worm Maw
Anderson Pioli - Objects - Sacred Obelisk, Objects - Lasgun Turret
Caio Beluci - Desert Marine, Mech Gunslinger
Carlos Fontenelle - Lutba Scavenger
Daniel Sanches - Royal Guard
Diogo Colares - Tactician, Baron Bartholomew Riberdani
Gustavo Glesse - Royal Priestess, Object - Rocks
João Comassetto - Armapion, Lutba Robot Rider, Desert Skirmisher
Lailson Camini - Ancient Worm, Young Worm
Robson Barros - Baroness Francesca Riberdani
Uriel Mendes - Gunslinger Companion
Victor Prado - Bazooka Mercenary, Objects - Walls
Painters:
Márcia Georgina
Luiza Varella
3D Support Team:
Henrique Rodrigues (Supports)
Vany Paulo (Supports)
Jonathan Rodrigues (Supports)
Gabriel Soares (Supports)