Nothing is as simple as it seems, especially when dealing with hags. In their dreams, the adventurers are visited by a witch called Grandmother Agnes in their sleep. She tells them that Goro, one of the orc leaders defeated by the party, was chosen to be the protector of a magical artifact of great importance. For their mistake, Agnes swears she will kill the party with her powerful magic and all too vivid dreams, and now they have no other choice but to face her. They will find out that fighting a witch is hard, but facing a coven is much, much harder.
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